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9.11 Example of Tasking and Synchronization

Examples

1
   The following example defines a buffer protected object to smooth variations between the speed of output of a producing task and the speed of input of some consuming task. For instance, the producing task might have the following structure:
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task Producer;
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task body Producer is
   Char : Character;
begin
   loop
      ... --  produce the next character Char
      Buffer.Write(Char);
      exit when Char = ASCII.EOT;
   end loop;
end Producer;
4
   and the consuming task might have the following structure:
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task Consumer;
6
task body Consumer is
   Char : Character;
begin
   loop
      Buffer.Read(Char);
      exit when Char = ASCII.EOT;
      ... --  consume the character Char
   end loop;
end Consumer;
7
   The buffer object contains an internal pool of characters managed in a round-robin fashion. The pool has two indices, an In_Index denoting the space for the next input character and an Out_Index denoting the space for the next output character.
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protected Buffer is
   entry Read (C : out Character);
   entry Write(C : in  Character);
private
   Pool      : String(1 .. 100);
   Count     : Natural := 0;
   In_Index, Out_Index : Positive := 1;
end Buffer;
9
protected body Buffer is
   entry Write(C : in Character)
      when Count < Pool'Length is
   begin
      Pool(In_Index) := C;
      In_Index := (In_Index mod Pool'Length) + 1;
      Count    := Count + 1;
   end Write;
10
   entry Read(C : out Character)
      when Count > 0 is
   begin
      C := Pool(Out_Index);
      Out_Index := (Out_Index mod Pool'Length) + 1;
      Count     := Count - 1;
   end Read;
end Buffer;

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